[Author]
Author = Coffee Man
[Description]
Description = You fancy spy cars Michael? I caught wind of a very, VERY interesting car that a "legitimate" car dealer mentioned. He wants us to rob a "Stromberg" from Mr. Bond. Before you say it, no, his name is not James. We got nothing on the car at the moment so first up - Dress nicely, head out to the Diamond and find this "Mr. Bond". Blend in and dig up some intel...
[Objectives]
Objectivescount = 22

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -824.7728
Objectives[0]positionY = 180.7746
Objectives[0]positionZ = 71.58425
Objectives[0]Heading = 150.0001
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 6
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 29
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 25
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 19
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 18
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 32
Objectives[0]mission_Actors[0]Survive_Number = 16
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 919.4469
Objectives[0]mission_Actors[0]positionY = 41.19961
Objectives[0]mission_Actors[0]positionZ = 81.09602
Objectives[0]mission_Actors[0]Heading = 54.22113
Objectives[0]mission_Actors[0]String_Name = a_f_y_clubcust_04
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[1]Survive_Number = 16
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 919.6314
Objectives[0]mission_Actors[1]positionY = 42.05381
Objectives[0]mission_Actors[1]positionZ = 81.09608
Objectives[0]mission_Actors[1]Heading = 78.16699
Objectives[0]mission_Actors[1]String_Name = a_f_y_clubcust_04
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[2]Survive_Number = 16
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 926.6538
Objectives[0]mission_Actors[2]positionY = 51.15189
Objectives[0]mission_Actors[2]positionZ = 81.10639
Objectives[0]mission_Actors[2]Heading = 95.60521
Objectives[0]mission_Actors[2]String_Name = a_m_y_clubcust_04
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 200
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[3]Survive_Number = 16
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 956.7518
Objectives[0]mission_Actors[3]positionY = 50.24028
Objectives[0]mission_Actors[3]positionZ = 112.5527
Objectives[0]mission_Actors[3]Heading = 84.99992
Objectives[0]mission_Actors[3]String_Name = a_m_y_carclub_01
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 200
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 966099553
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[4]Survive_Number = 16
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 945.3317
Objectives[0]mission_Actors[4]positionY = 47.98656
Objectives[0]mission_Actors[4]positionZ = 112.5527
Objectives[0]mission_Actors[4]Heading = 302.6421
Objectives[0]mission_Actors[4]String_Name = a_f_y_carclub_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[5]Survive_Number = 16
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 946.3589
Objectives[0]mission_Actors[5]positionY = 47.28736
Objectives[0]mission_Actors[5]positionZ = 112.5526
Objectives[0]mission_Actors[5]Heading = 46.68858
Objectives[0]mission_Actors[5]String_Name = a_f_y_carclub_01
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 200
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[6]Survive_Number = 16
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 946.6437
Objectives[0]mission_Actors[6]positionY = 48.71794
Objectives[0]mission_Actors[6]positionZ = 112.5527
Objectives[0]mission_Actors[6]Heading = 164.261
Objectives[0]mission_Actors[6]String_Name = a_m_y_carclub_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[7]Survive_Number = 16
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 950.7971
Objectives[0]mission_Actors[7]positionY = 59.91186
Objectives[0]mission_Actors[7]positionZ = 112.5527
Objectives[0]mission_Actors[7]Heading = 109.0239
Objectives[0]mission_Actors[7]String_Name = s_f_m_studioassist_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 200
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = 966099553
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[8]Survive_Number = 16
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 959.2682
Objectives[0]mission_Actors[8]positionY = 71.51782
Objectives[0]mission_Actors[8]positionZ = 112.5543
Objectives[0]mission_Actors[8]Heading = 179.7478
Objectives[0]mission_Actors[8]String_Name = s_f_y_beachbarstaff_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = 966099553
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[9]Survive_Number = 16
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 948.0477
Objectives[0]mission_Actors[9]positionY = 43.46944
Objectives[0]mission_Actors[9]positionZ = 111.6745
Objectives[0]mission_Actors[9]Heading = 11.99792
Objectives[0]mission_Actors[9]String_Name = a_f_y_beach_01
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 200
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[10]Survive_Number = 16
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 947.917
Objectives[0]mission_Actors[10]positionY = 44.29101
Objectives[0]mission_Actors[10]positionZ = 111.6746
Objectives[0]mission_Actors[10]Heading = 200.6051
Objectives[0]mission_Actors[10]String_Name = a_m_y_beach_03
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 200
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[11]Survive_Number = 16
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 945.534
Objectives[0]mission_Actors[11]positionY = 33.37372
Objectives[0]mission_Actors[11]positionZ = 112.5527
Objectives[0]mission_Actors[11]Heading = 14.99993
Objectives[0]mission_Actors[11]String_Name = s_m_m_studioassist_02
Objectives[0]mission_Actors[11]Relationship_Group = Neutral
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 200
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = 966099553
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[12]Survive_Number = 16
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 945.3998
Objectives[0]mission_Actors[12]positionY = 34.57006
Objectives[0]mission_Actors[12]positionZ = 112.5527
Objectives[0]mission_Actors[12]Heading = 189.8295
Objectives[0]mission_Actors[12]String_Name = a_f_m_genbiker_01
Objectives[0]mission_Actors[12]Relationship_Group = Neutral
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 200
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 3
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[13]Survive_Number = 16
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 941.7988
Objectives[0]mission_Actors[13]positionY = 29.47114
Objectives[0]mission_Actors[13]positionZ = 112.5528
Objectives[0]mission_Actors[13]Heading = 25.40954
Objectives[0]mission_Actors[13]String_Name = ig_kaylee
Objectives[0]mission_Actors[13]Relationship_Group = Neutral
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 200
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = 966099553
Objectives[0]mission_Actors[13]Variation = Default
Objectives[0]mission_Actors[13]Task = 3
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[14]Survive_Number = 16
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 935.5157
Objectives[0]mission_Actors[14]positionY = 29.31046
Objectives[0]mission_Actors[14]positionZ = 112.5528
Objectives[0]mission_Actors[14]Heading = 300.6101
Objectives[0]mission_Actors[14]String_Name = a_m_y_bevhills_02
Objectives[0]mission_Actors[14]Relationship_Group = Neutral
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 200
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = 966099553
Objectives[0]mission_Actors[14]Variation = Default
Objectives[0]mission_Actors[14]Task = 3
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[15]Survive_Number = 16
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 936.8578
Objectives[0]mission_Actors[15]positionY = 28.54738
Objectives[0]mission_Actors[15]positionZ = 112.5528
Objectives[0]mission_Actors[15]Heading = 40
Objectives[0]mission_Actors[15]String_Name = a_m_y_business_01
Objectives[0]mission_Actors[15]Relationship_Group = Neutral
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 200
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = 966099553
Objectives[0]mission_Actors[15]Variation = Default
Objectives[0]mission_Actors[15]Task = 3
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[16]Survive_Number = 16
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 936.655
Objectives[0]mission_Actors[16]positionY = 30.02273
Objectives[0]mission_Actors[16]positionZ = 112.5528
Objectives[0]mission_Actors[16]Heading = 148.6687
Objectives[0]mission_Actors[16]String_Name = a_f_y_bevhills_01
Objectives[0]mission_Actors[16]Relationship_Group = Neutral
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 200
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = 966099553
Objectives[0]mission_Actors[16]Variation = Default
Objectives[0]mission_Actors[16]Task = 3
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[17]Survive_Number = 16
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 934.8471
Objectives[0]mission_Actors[17]positionY = 38.95996
Objectives[0]mission_Actors[17]positionZ = 112.5529
Objectives[0]mission_Actors[17]Heading = 243.4918
Objectives[0]mission_Actors[17]String_Name = a_f_y_beach_02
Objectives[0]mission_Actors[17]Relationship_Group = Neutral
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 200
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = 966099553
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 3
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[18]Survive_Number = 16
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 924.1824
Objectives[0]mission_Actors[18]positionY = 21.29
Objectives[0]mission_Actors[18]positionZ = 112.5521
Objectives[0]mission_Actors[18]Heading = 285.6052
Objectives[0]mission_Actors[18]String_Name = a_m_y_beach_04
Objectives[0]mission_Actors[18]Relationship_Group = Neutral
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 200
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = 966099553
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 3
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[19]Survive_Number = 16
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 935.9893
Objectives[0]mission_Actors[19]positionY = 50.25999
Objectives[0]mission_Actors[19]positionZ = 113.731
Objectives[0]mission_Actors[19]Heading = 44.55518
Objectives[0]mission_Actors[19]String_Name = a_f_y_bevhills_03
Objectives[0]mission_Actors[19]Relationship_Group = Neutral
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 200
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = 966099553
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 3
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[20]Survive_Number = 16
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 935.2429
Objectives[0]mission_Actors[20]positionY = 14.29547
Objectives[0]mission_Actors[20]positionZ = 112.5532
Objectives[0]mission_Actors[20]Heading = 35.4546
Objectives[0]mission_Actors[20]String_Name = a_f_y_beach_01
Objectives[0]mission_Actors[20]Relationship_Group = Neutral
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 200
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = 966099553
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 3
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[21]Survive_Number = 16
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 916.481
Objectives[0]mission_Actors[21]positionY = -7.3835
Objectives[0]mission_Actors[21]positionZ = 111.276
Objectives[0]mission_Actors[21]Heading = 158.2063
Objectives[0]mission_Actors[21]String_Name = a_f_y_clubcust_04
Objectives[0]mission_Actors[21]Relationship_Group = Neutral
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = False
Objectives[0]mission_Actors[21]SetHealth = 200
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = 966099553
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 3
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[22]Survive_Number = 16
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 900.5955
Objectives[0]mission_Actors[22]positionY = 36.44394
Objectives[0]mission_Actors[22]positionZ = 111.3253
Objectives[0]mission_Actors[22]Heading = 120
Objectives[0]mission_Actors[22]String_Name = a_m_y_clubcust_04
Objectives[0]mission_Actors[22]Relationship_Group = Neutral
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = False
Objectives[0]mission_Actors[22]SetHealth = 200
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = 966099553
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 3
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = 913.7874
Objectives[0]mission_Actors[23]positionY = 60.57637
Objectives[0]mission_Actors[23]positionZ = 111.6612
Objectives[0]mission_Actors[23]Heading = 203.2956
Objectives[0]mission_Actors[23]String_Name = a_f_y_beach_02
Objectives[0]mission_Actors[23]Relationship_Group = Neutral
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = False
Objectives[0]mission_Actors[23]SetHealth = 200
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = 966099553
Objectives[0]mission_Actors[23]Variation = Random
Objectives[0]mission_Actors[23]Task = 3
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[24]Survive_Number = 16
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = 913.2845
Objectives[0]mission_Actors[24]positionY = 59.78986
Objectives[0]mission_Actors[24]positionZ = 111.6612
Objectives[0]mission_Actors[24]Heading = 320.7849
Objectives[0]mission_Actors[24]String_Name = a_m_y_beach_04
Objectives[0]mission_Actors[24]Relationship_Group = Neutral
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 200
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = Unarmed
Objectives[0]mission_Actors[24]Variation = Random
Objectives[0]mission_Actors[24]Task = 3
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[25]Survive_Number = 16
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = 916.1558
Objectives[0]mission_Actors[25]positionY = 49.24007
Objectives[0]mission_Actors[25]positionZ = 111.7009
Objectives[0]mission_Actors[25]Heading = 208.5528
Objectives[0]mission_Actors[25]String_Name = a_m_y_business_03
Objectives[0]mission_Actors[25]Relationship_Group = Neutral
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 200
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = Unarmed
Objectives[0]mission_Actors[25]Variation = Random
Objectives[0]mission_Actors[25]Task = 3
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[25]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[25]NeededForObjectiveGoToActor[0] = 7
Objectives[0]mission_Actors[26]Survive_Number = 16
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 0
Objectives[0]mission_Actors[26]positionX = 917.2708
Objectives[0]mission_Actors[26]positionY = 48.00693
Objectives[0]mission_Actors[26]positionZ = 111.6612
Objectives[0]mission_Actors[26]Heading = 59.99986
Objectives[0]mission_Actors[26]String_Name = a_m_y_business_01
Objectives[0]mission_Actors[26]Relationship_Group = Neutral
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 200
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = 966099553
Objectives[0]mission_Actors[26]Variation = Random
Objectives[0]mission_Actors[26]Task = 3
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[27]Survive_Number = 16
Objectives[0]mission_Actors[27]Failed_Text = 
Objectives[0]mission_Actors[27]Remove_After = 0
Objectives[0]mission_Actors[27]positionX = 916.4103
Objectives[0]mission_Actors[27]positionY = 47.72558
Objectives[0]mission_Actors[27]positionZ = 111.6612
Objectives[0]mission_Actors[27]Heading = 330.6099
Objectives[0]mission_Actors[27]String_Name = a_m_y_business_02
Objectives[0]mission_Actors[27]Relationship_Group = Neutral
Objectives[0]mission_Actors[27]AddBlip = False
Objectives[0]mission_Actors[27]ShowCone = False
Objectives[0]mission_Actors[27]Invincible = False
Objectives[0]mission_Actors[27]SetHealth = 200
Objectives[0]mission_Actors[27]DieFromHeadShot = True
Objectives[0]mission_Actors[27]CanExitVehicle = True
Objectives[0]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[27]AlwaysFight = True
Objectives[0]mission_Actors[27]Seeing_Range = 30
Objectives[0]mission_Actors[27]Hearing_Range = 30
Objectives[0]mission_Actors[27]CombatMovement = Offensive
Objectives[0]mission_Actors[27]weapon = 966099553
Objectives[0]mission_Actors[27]Variation = Random
Objectives[0]mission_Actors[27]Task = 3
Objectives[0]mission_Actors[27]Task_Guard_Range = 5
Objectives[0]mission_Actors[27]Task_Stay_In_Range = True
Objectives[0]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[27]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[28]Survive_Number = 16
Objectives[0]mission_Actors[28]Failed_Text = 
Objectives[0]mission_Actors[28]Remove_After = 0
Objectives[0]mission_Actors[28]positionX = 927.6152
Objectives[0]mission_Actors[28]positionY = 42.46843
Objectives[0]mission_Actors[28]positionZ = 113.5501
Objectives[0]mission_Actors[28]Heading = 280
Objectives[0]mission_Actors[28]String_Name = a_m_y_epsilon_01
Objectives[0]mission_Actors[28]Relationship_Group = Neutral
Objectives[0]mission_Actors[28]AddBlip = False
Objectives[0]mission_Actors[28]ShowCone = False
Objectives[0]mission_Actors[28]Invincible = False
Objectives[0]mission_Actors[28]SetHealth = 200
Objectives[0]mission_Actors[28]DieFromHeadShot = True
Objectives[0]mission_Actors[28]CanExitVehicle = True
Objectives[0]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[28]AlwaysFight = True
Objectives[0]mission_Actors[28]Seeing_Range = 30
Objectives[0]mission_Actors[28]Hearing_Range = 30
Objectives[0]mission_Actors[28]CombatMovement = Offensive
Objectives[0]mission_Actors[28]weapon = 966099553
Objectives[0]mission_Actors[28]Variation = Random
Objectives[0]mission_Actors[28]Task = 3
Objectives[0]mission_Actors[28]Task_Guard_Range = 5
Objectives[0]mission_Actors[28]Task_Stay_In_Range = True
Objectives[0]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[28]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[29]Survive_Number = 16
Objectives[0]mission_Actors[29]Failed_Text = 
Objectives[0]mission_Actors[29]Remove_After = 0
Objectives[0]mission_Actors[29]positionX = 928.3204
Objectives[0]mission_Actors[29]positionY = 43.46754
Objectives[0]mission_Actors[29]positionZ = 113.5499
Objectives[0]mission_Actors[29]Heading = 211.2961
Objectives[0]mission_Actors[29]String_Name = a_f_y_epsilon_01
Objectives[0]mission_Actors[29]Relationship_Group = Neutral
Objectives[0]mission_Actors[29]AddBlip = False
Objectives[0]mission_Actors[29]ShowCone = False
Objectives[0]mission_Actors[29]Invincible = False
Objectives[0]mission_Actors[29]SetHealth = 200
Objectives[0]mission_Actors[29]DieFromHeadShot = True
Objectives[0]mission_Actors[29]CanExitVehicle = True
Objectives[0]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[29]AlwaysFight = True
Objectives[0]mission_Actors[29]Seeing_Range = 30
Objectives[0]mission_Actors[29]Hearing_Range = 30
Objectives[0]mission_Actors[29]CombatMovement = Offensive
Objectives[0]mission_Actors[29]weapon = 966099553
Objectives[0]mission_Actors[29]Variation = Random
Objectives[0]mission_Actors[29]Task = 3
Objectives[0]mission_Actors[29]Task_Guard_Range = 5
Objectives[0]mission_Actors[29]Task_Stay_In_Range = True
Objectives[0]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[29]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[30]Survive_Number = 16
Objectives[0]mission_Actors[30]Failed_Text = 
Objectives[0]mission_Actors[30]Remove_After = 0
Objectives[0]mission_Actors[30]positionX = 915.5612
Objectives[0]mission_Actors[30]positionY = 48.88238
Objectives[0]mission_Actors[30]positionZ = 111.6609
Objectives[0]mission_Actors[30]Heading = 239.0809
Objectives[0]mission_Actors[30]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[30]Relationship_Group = Neutral
Objectives[0]mission_Actors[30]AddBlip = False
Objectives[0]mission_Actors[30]ShowCone = False
Objectives[0]mission_Actors[30]Invincible = False
Objectives[0]mission_Actors[30]SetHealth = 200
Objectives[0]mission_Actors[30]DieFromHeadShot = True
Objectives[0]mission_Actors[30]CanExitVehicle = True
Objectives[0]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[30]AlwaysFight = True
Objectives[0]mission_Actors[30]Seeing_Range = 30
Objectives[0]mission_Actors[30]Hearing_Range = 30
Objectives[0]mission_Actors[30]CombatMovement = Offensive
Objectives[0]mission_Actors[30]weapon = 966099553
Objectives[0]mission_Actors[30]Variation = Custom
Objectives[0]mission_Actors[30]Task = 3
Objectives[0]mission_Actors[30]Task_Guard_Range = 5
Objectives[0]mission_Actors[30]Task_Stay_In_Range = True
Objectives[0]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[30]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[30]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[30]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[30]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[30]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[30]COMPONENT_HAIR_DRAWABLE = 10
Objectives[0]mission_Actors[30]COMPONENT_HAIR_TEXTURE = 3
Objectives[0]mission_Actors[30]COMPONENT_TORSO_DRAWABLE = 11
Objectives[0]mission_Actors[30]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[30]COMPONENT_LEGS_DRAWABLE = 15
Objectives[0]mission_Actors[30]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[30]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[30]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[30]COMPONENT_FEET_DRAWABLE = 13
Objectives[0]mission_Actors[30]COMPONENT_FEET_TEXTURE = 10
Objectives[0]mission_Actors[30]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[30]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[30]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]mission_Actors[30]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[30]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[30]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[30]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[30]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[30]COMPONENT_TORSO2_DRAWABLE = 416
Objectives[0]mission_Actors[30]COMPONENT_TORSO2_TEXTURE = 19
Objectives[0]mission_Actors[30]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[30]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[30]PROP_GLASSES_INDEX = 1
Objectives[0]mission_Actors[30]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[30]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[30]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[31]Survive_Number = 13
Objectives[0]mission_Actors[31]Failed_Text = 
Objectives[0]mission_Actors[31]Remove_After = 0
Objectives[0]mission_Actors[31]positionX = 975.2778
Objectives[0]mission_Actors[31]positionY = 21.06095
Objectives[0]mission_Actors[31]positionZ = 111.3215
Objectives[0]mission_Actors[31]Heading = 137.7749
Objectives[0]mission_Actors[31]String_Name = u_f_y_beth
Objectives[0]mission_Actors[31]Relationship_Group = Neutral
Objectives[0]mission_Actors[31]AddBlip = False
Objectives[0]mission_Actors[31]ShowCone = False
Objectives[0]mission_Actors[31]Invincible = False
Objectives[0]mission_Actors[31]SetHealth = 200
Objectives[0]mission_Actors[31]DieFromHeadShot = True
Objectives[0]mission_Actors[31]CanExitVehicle = True
Objectives[0]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[31]AlwaysFight = True
Objectives[0]mission_Actors[31]Seeing_Range = 30
Objectives[0]mission_Actors[31]Hearing_Range = 30
Objectives[0]mission_Actors[31]CombatMovement = Offensive
Objectives[0]mission_Actors[31]weapon = 966099553
Objectives[0]mission_Actors[31]Variation = Default
Objectives[0]mission_Actors[31]Task = 3
Objectives[0]mission_Actors[31]Task_Guard_Range = 5
Objectives[0]mission_Actors[31]Task_Stay_In_Range = True
Objectives[0]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[31]Task_Scenario = WORLD_HUMAN_GARDENER_PLANT
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_boxpile_08a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 2508.944
Objectives[0]mission_Props[0]positionY = -265.7979
Objectives[0]mission_Props[0]positionZ = -40.12219
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 975.2428
Objectives[0]ObjectiveMessages[0]positionY = 20.94425
Objectives[0]ObjectiveMessages[0]positionZ = 110.3216
Objectives[0]ObjectiveMessages[0]Message = Leave me alone! When I find the gold, it's all mine!! MINEEEEEE!!!!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Drugged Up Girl
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 5
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 916.7914
Objectives[1]positionY = 57.38105
Objectives[1]positionZ = 110.6612
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = HEI4_INTRO_SNEAK_TO_COMPOUND_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 915.135
Objectives[2]positionY = 55.80426
Objectives[2]positionZ = 110.6612
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = False
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = HEI4_INTRO_SNEAK_TO_COMPOUND_START
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Mr. Bond is currently attending a party at the Diamond Casino. Head over there.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 935.8541
Objectives[3]positionY = 46.88989
Objectives[3]positionZ = 80.09575
Objectives[3]Heading = 145
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 960.2773
Objectives[4]positionY = 59.17081
Objectives[4]positionZ = 111.553
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 19
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 3
Objectives[4]ObjectiveMessages[0]positionX = -852.6191
Objectives[4]ObjectiveMessages[0]positionY = 179.3728
Objectives[4]ObjectiveMessages[0]positionZ = 68.78525
Objectives[4]ObjectiveMessages[0]Message = Hold up! Goes without saying but if you blow your cover, the mission is over!
Objectives[4]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[0]Sender = Lester
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = False
Objectives[4]ObjectiveMessages[0]Delay = True
Objectives[4]ObjectiveMessages[0]DelayTime = 1
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = -850.2526
Objectives[4]ObjectiveMessages[1]positionY = 192.4122
Objectives[4]ObjectiveMessages[1]positionZ = 71.74818
Objectives[4]ObjectiveMessages[1]Message = Just... I dunno, blend in. Nobody should suspect you, so don't give them a reason to.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[1]Sender = Lester
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 7
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = -849.7416
Objectives[4]ObjectiveMessages[2]positionY = 199.248
Objectives[4]ObjectiveMessages[2]positionZ = 72.72449
Objectives[4]ObjectiveMessages[2]Message = Once you find Mr. Bond, stick around and hear him out. Meanwhile, I'll access the CCTVs.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[2]Sender = Lester
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 14
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = False
Objectives[4]ObjectiveMessages[2]TypeTextMesage = True
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[5]Type = Teleport_Objective
Objectives[5]Text = 
Objectives[5]positionX = 964.3575
Objectives[5]positionY = 58.88682
Objectives[5]positionZ = 111.553
Objectives[5]ObjectiveRotation = 425
Objectives[5]mission_ActorsCount = 1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 2498.615
Objectives[5]mission_Actors[0]positionY = -266.1421
Objectives[5]mission_Actors[0]positionZ = -39.1232
Objectives[5]mission_Actors[0]Heading = 334.4178
Objectives[5]mission_Actors[0]String_Name = u_f_m_casinoshop_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[5]mission_Actors[0]AlwaysFight = False
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Stationary
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 99
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]Task_List_Count = 10
Objectives[5]mission_Actors[0]Task_Repeat = False
Objectives[5]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]mission_Actors[0]Task_List[0]PositionX = 2497.975
Objectives[5]mission_Actors[0]Task_List[0]PositionY = -266.075
Objectives[5]mission_Actors[0]Task_List[0]PositionZ = -39.62316
Objectives[5]mission_Actors[0]Task_List[0]Block = True
Objectives[5]mission_Actors[0]Task_List[1]Type = UseMoblePhone
Objectives[5]mission_Actors[0]Task_List[1]PositionX = 2497.975
Objectives[5]mission_Actors[0]Task_List[1]PositionY = -266.075
Objectives[5]mission_Actors[0]Task_List[1]PositionZ = -39.62316
Objectives[5]mission_Actors[0]Task_List[1]time = 59
Objectives[5]mission_Actors[0]Task_List[2]Type = UseMoblePhone
Objectives[5]mission_Actors[0]Task_List[2]PositionX = 2497.975
Objectives[5]mission_Actors[0]Task_List[2]PositionY = -266.075
Objectives[5]mission_Actors[0]Task_List[2]PositionZ = -39.62316
Objectives[5]mission_Actors[0]Task_List[2]time = 59
Objectives[5]mission_Actors[0]Task_List[3]Type = UseMoblePhone
Objectives[5]mission_Actors[0]Task_List[3]PositionX = 2497.975
Objectives[5]mission_Actors[0]Task_List[3]PositionY = -266.075
Objectives[5]mission_Actors[0]Task_List[3]PositionZ = -39.62316
Objectives[5]mission_Actors[0]Task_List[3]time = 59
Objectives[5]mission_Actors[0]Task_List[4]Type = UseMoblePhone
Objectives[5]mission_Actors[0]Task_List[4]PositionX = 2497.975
Objectives[5]mission_Actors[0]Task_List[4]PositionY = -266.075
Objectives[5]mission_Actors[0]Task_List[4]PositionZ = -39.62316
Objectives[5]mission_Actors[0]Task_List[4]time = 59
Objectives[5]mission_Actors[0]Task_List[5]Type = UseMoblePhone
Objectives[5]mission_Actors[0]Task_List[5]PositionX = 2497.975
Objectives[5]mission_Actors[0]Task_List[5]PositionY = -266.075
Objectives[5]mission_Actors[0]Task_List[5]PositionZ = -39.62316
Objectives[5]mission_Actors[0]Task_List[5]time = 59
Objectives[5]mission_Actors[0]Task_List[6]Type = UseMoblePhone
Objectives[5]mission_Actors[0]Task_List[6]PositionX = 2497.975
Objectives[5]mission_Actors[0]Task_List[6]PositionY = -266.075
Objectives[5]mission_Actors[0]Task_List[6]PositionZ = -39.62316
Objectives[5]mission_Actors[0]Task_List[6]time = 59
Objectives[5]mission_Actors[0]Task_List[7]Type = UseMoblePhone
Objectives[5]mission_Actors[0]Task_List[7]PositionX = 2497.975
Objectives[5]mission_Actors[0]Task_List[7]PositionY = -266.075
Objectives[5]mission_Actors[0]Task_List[7]PositionZ = -39.62316
Objectives[5]mission_Actors[0]Task_List[7]time = 59
Objectives[5]mission_Actors[0]Task_List[8]Type = UseMoblePhone
Objectives[5]mission_Actors[0]Task_List[8]PositionX = 2497.975
Objectives[5]mission_Actors[0]Task_List[8]PositionY = -266.075
Objectives[5]mission_Actors[0]Task_List[8]PositionZ = -39.62316
Objectives[5]mission_Actors[0]Task_List[8]time = 59
Objectives[5]mission_Actors[0]Task_List[9]Type = UseMoblePhone
Objectives[5]mission_Actors[0]Task_List[9]PositionX = 2497.975
Objectives[5]mission_Actors[0]Task_List[9]PositionY = -266.075
Objectives[5]mission_Actors[0]Task_List[9]PositionZ = -39.62316
Objectives[5]mission_Actors[0]Task_List[9]time = 59
Objectives[5]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[5]mission_Actors[0]NeededForObjectiveGoToActor[0] = 11
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = 924.1331
Objectives[6]positionY = 46.96153
Objectives[6]positionZ = 110.6614
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = True
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = HEI4_INTRO_RETURN_TO_AIRSTRIP
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = GoTo_Actor
Objectives[7]Text = Blend in and find Mr. Bond.
Objectives[7]positionX = 915.942
Objectives[7]positionY = 48.28511
Objectives[7]positionZ = 110.6612
Objectives[7]GoTo_Actor_ChangToCompanion = False
Objectives[7]GoTo_Actor_Distance = 8
Objectives[7]GoTo_Actor_Remove_Blip = True
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Blend in and listen to Mr. Bond's conversation about the Stromberg.
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 919.7972
Objectives[8]positionY = 46.74699
Objectives[8]positionZ = 110.6612
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 51
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 9
Objectives[8]ObjectiveMessages[0]positionX = -775.5943
Objectives[8]ObjectiveMessages[0]positionY = 199.4791
Objectives[8]ObjectiveMessages[0]positionZ = 74.70531
Objectives[8]ObjectiveMessages[0]Message = Yeah, I'm telling you man! You've never seen anything like this before!
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = Mr. Bond
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 2
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = -763.0761
Objectives[8]ObjectiveMessages[1]positionY = 198.3497
Objectives[8]ObjectiveMessages[1]positionZ = 74.55994
Objectives[8]ObjectiveMessages[1]Message = It's got rockets, top of the line engine for maximum speed and best of all, it can go underwater!
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = Mr. Bond
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 8
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = -764.144
Objectives[8]ObjectiveMessages[2]positionY = 188.2473
Objectives[8]ObjectiveMessages[2]positionZ = 73.2834
Objectives[8]ObjectiveMessages[2]Message = It'll be perfect for our "operation"! There's only 3 of those made in the entire world.
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = Mr. Bond
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 14
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = -762.1238
Objectives[8]ObjectiveMessages[3]positionY = 177.1781
Objectives[8]ObjectiveMessages[3]positionZ = 70.42699
Objectives[8]ObjectiveMessages[3]Message = Now you really got me curious! Say, where is this "Stromberg"? I'd like you to show it to me.
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = Mr. Bond's Friend
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 20
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = False
Objectives[8]ObjectiveMessages[3]TypeTextMesage = True
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[4]positionX = -760.326
Objectives[8]ObjectiveMessages[4]positionY = 162.1447
Objectives[8]ObjectiveMessages[4]positionZ = 65.95634
Objectives[8]ObjectiveMessages[4]Message = It's down in the parking garage of the Diamond. Getting through the doors was a bitch...
Objectives[8]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[4]Sender = Female Partner
Objectives[8]ObjectiveMessages[4]Subject = 
Objectives[8]ObjectiveMessages[4]MessageColor = White
Objectives[8]ObjectiveMessages[4]PlayFromStart = False
Objectives[8]ObjectiveMessages[4]Delay = True
Objectives[8]ObjectiveMessages[4]DelayTime = 25
Objectives[8]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[4]TypeSubtitle = False
Objectives[8]ObjectiveMessages[4]TypeTextMesage = True
Objectives[8]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[5]positionX = -759.5043
Objectives[8]ObjectiveMessages[5]positionY = 145.9198
Objectives[8]ObjectiveMessages[5]positionZ = 61.43039
Objectives[8]ObjectiveMessages[5]Message = We had to call a maid to open the garage doors for us. Can you believe it, A MAID?!
Objectives[8]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[5]Sender = Female Partner
Objectives[8]ObjectiveMessages[5]Subject = 
Objectives[8]ObjectiveMessages[5]MessageColor = White
Objectives[8]ObjectiveMessages[5]PlayFromStart = False
Objectives[8]ObjectiveMessages[5]Delay = True
Objectives[8]ObjectiveMessages[5]DelayTime = 30
Objectives[8]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[5]TypeSubtitle = False
Objectives[8]ObjectiveMessages[5]TypeTextMesage = True
Objectives[8]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[6]positionX = -757.7258
Objectives[8]ObjectiveMessages[6]positionY = 133.209
Objectives[8]ObjectiveMessages[6]positionZ = 58.67307
Objectives[8]ObjectiveMessages[6]Message = HEY! Adira, quiet down! You plan on letting the entire Diamond know about my car?!
Objectives[8]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[6]Sender = Mr. Bond
Objectives[8]ObjectiveMessages[6]Subject = 
Objectives[8]ObjectiveMessages[6]MessageColor = White
Objectives[8]ObjectiveMessages[6]PlayFromStart = False
Objectives[8]ObjectiveMessages[6]Delay = True
Objectives[8]ObjectiveMessages[6]DelayTime = 36
Objectives[8]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[6]TypeSubtitle = False
Objectives[8]ObjectiveMessages[6]TypeTextMesage = True
Objectives[8]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[7]positionX = -773.7515
Objectives[8]ObjectiveMessages[7]positionY = 134.9925
Objectives[8]ObjectiveMessages[7]positionZ = 58.25758
Objectives[8]ObjectiveMessages[7]Message = Calm down, the car has a bunch of anti-theft measures, nobody can steal it anyway.
Objectives[8]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[7]Sender = Female Partner
Objectives[8]ObjectiveMessages[7]Subject = 
Objectives[8]ObjectiveMessages[7]MessageColor = White
Objectives[8]ObjectiveMessages[7]PlayFromStart = False
Objectives[8]ObjectiveMessages[7]Delay = True
Objectives[8]ObjectiveMessages[7]DelayTime = 41
Objectives[8]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[7]TypeSubtitle = False
Objectives[8]ObjectiveMessages[7]TypeTextMesage = True
Objectives[8]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[8]positionX = -759.7247
Objectives[8]ObjectiveMessages[8]positionY = 133.6049
Objectives[8]ObjectiveMessages[8]positionZ = 58.71022
Objectives[8]ObjectiveMessages[8]Message = We've spoken enough. We'll discuss more in my penthouse. Let's just enjoy the party now...
Objectives[8]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[8]Sender = Mr. Bond
Objectives[8]ObjectiveMessages[8]Subject = 
Objectives[8]ObjectiveMessages[8]MessageColor = White
Objectives[8]ObjectiveMessages[8]PlayFromStart = False
Objectives[8]ObjectiveMessages[8]Delay = True
Objectives[8]ObjectiveMessages[8]DelayTime = 46
Objectives[8]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[8]TypeSubtitle = False
Objectives[8]ObjectiveMessages[8]TypeTextMesage = True
Objectives[8]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[8]PhoneMessageDisplayTime = 15

Objectives[9]Text = Sneak into the Hotel Floor.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 953.1747
Objectives[9]positionY = 78.88554
Objectives[9]positionZ = 110.2476
Objectives[9]Heading = 310
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = 2523.743
Objectives[10]positionY = -229.9905
Objectives[10]positionZ = -40.12289
Objectives[10]ObjectiveRotation = 1260
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = GoTo_Actor
Objectives[11]Text = Find the Maid that Mr. Bond mentioned.
Objectives[11]positionX = 2523.305
Objectives[11]positionY = -280.7163
Objectives[11]positionZ = -40.12292
Objectives[11]GoTo_Actor_ChangToCompanion = False
Objectives[11]GoTo_Actor_Distance = 5
Objectives[11]GoTo_Actor_Remove_Blip = True
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Nobody is here. Knock out the Maid and grab her Garage Keycard.
Objectives[12]Text2 = Grab the Garage Keycard.
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = 2498.789
Objectives[12]positionY = -266.1559
Objectives[12]positionZ = -40.12316
Objectives[12]KillAll1 = False
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = True
Objectives[12]Droped_Pickup_Model = prop_cs_r_business_card
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Garage Keycard Collected! Exit the Diamond Casino.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 255
Objectives[13]IconColorA = 0
Objectives[13]positionX = 2518.679
Objectives[13]positionY = -262.3805
Objectives[13]positionZ = -40.12439
Objectives[13]Heading = 4620
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 16
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 976.3726
Objectives[13]mission_Actors[0]positionY = 9.829418
Objectives[13]mission_Actors[0]positionZ = 81.04101
Objectives[13]mission_Actors[0]Heading = 19.99993
Objectives[13]mission_Actors[0]String_Name = s_m_y_westsec_01
Objectives[13]mission_Actors[0]Relationship_Group = Neutral
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 300
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 1
Objectives[13]mission_Vehicles[0]positionX = 827.1533
Objectives[13]mission_Vehicles[0]positionY = -125.7139
Objectives[13]mission_Vehicles[0]positionZ = 79.81472
Objectives[13]mission_Vehicles[0]Heading = 235.8301
Objectives[13]mission_Vehicles[0]Name = Asea
Objectives[13]mission_Vehicles[0]Model = asea
Objectives[13]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[13]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = 0
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 0
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[13]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 17
Objectives[13]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[13]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 19
Objectives[13]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Teleport_Objective
Objectives[14]Text = 
Objectives[14]positionX = 975.0662
Objectives[14]positionY = 12.43001
Objectives[14]positionZ = 80.04101
Objectives[14]ObjectiveRotation = 230
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 970.0891
Objectives[15]positionY = -2.312882
Objectives[15]positionZ = 80.04079
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 20
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 4
Objectives[15]ObjectiveMessages[0]positionX = -754.9979
Objectives[15]ObjectiveMessages[0]positionY = 169.4641
Objectives[15]ObjectiveMessages[0]positionZ = 67.9493
Objectives[15]ObjectiveMessages[0]Message = Hey there feller! You enjoyin' the party so far? Cool hat by the way...
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = Casino Guard
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 1
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = -754.1755
Objectives[15]ObjectiveMessages[1]positionY = 164.6048
Objectives[15]ObjectiveMessages[1]positionZ = 66.39523
Objectives[15]ObjectiveMessages[1]Message = I uhhhh- Sure! I had to step out a bit, I drank uhhh a little bit too much y'know, hehe...
Objectives[15]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[15]ObjectiveMessages[1]Sender = Michael
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 6
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = -753.191
Objectives[15]ObjectiveMessages[2]positionY = 158.3054
Objectives[15]ObjectiveMessages[2]positionZ = 64.43144
Objectives[15]ObjectiveMessages[2]Message = I know that feeling myself, especially during long work shifts haha. Anyway, good talkin' to ya!
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = Casino Guard
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 11
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = False
Objectives[15]ObjectiveMessages[2]TypeTextMesage = True
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[3]positionX = -752.4235
Objectives[15]ObjectiveMessages[3]positionY = 151.547
Objectives[15]ObjectiveMessages[3]positionZ = 62.53437
Objectives[15]ObjectiveMessages[3]Message = Michael, I'm close by. Come over here! I overheard everything that went down.
Objectives[15]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[3]Sender = Lester
Objectives[15]ObjectiveMessages[3]Subject = 
Objectives[15]ObjectiveMessages[3]MessageColor = White
Objectives[15]ObjectiveMessages[3]PlayFromStart = False
Objectives[15]ObjectiveMessages[3]Delay = True
Objectives[15]ObjectiveMessages[3]DelayTime = 17
Objectives[15]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[3]TypeSubtitle = False
Objectives[15]ObjectiveMessages[3]TypeTextMesage = True
Objectives[15]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[16]Text = Go to Lester.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = 827.3309
Objectives[16]positionY = -124.4705
Objectives[16]positionZ = 79.28905
Objectives[16]Heading = 240
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 22.5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 1
Objectives[16]mission_Actors[0]SpawnInVehicle = True
Objectives[16]mission_Actors[0]SeatIndex = 0
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 827.1533
Objectives[16]mission_Actors[0]positionY = -125.7139
Objectives[16]mission_Actors[0]positionZ = 79.81472
Objectives[16]mission_Actors[0]Heading = 235.8301
Objectives[16]mission_Actors[0]String_Name = ig_lestercrest
Objectives[16]mission_Actors[0]Relationship_Group = Friend
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = True
Objectives[16]mission_Actors[0]SetHealth = 4000
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = False
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = Unarmed
Objectives[16]mission_Actors[0]Variation = Custom
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[16]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[16]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Get in the Car with Lester.
Objectives[17]FaildText = 
Objectives[17]Type = Enter_Vehicle
Objectives[17]positionX = 830.9507
Objectives[17]positionY = -124.0587
Objectives[17]positionZ = 79.2023
Objectives[17]EnterVehicle_AsPassenger = False
Objectives[17]EnterVehicle_CanExit = True
Objectives[17]EnterVehicle_SetIsWanted = False
Objectives[17]EnterVehicle_SeatIndex = -1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 833.2383
Objectives[18]positionY = -159.7423
Objectives[18]positionZ = 73.75906
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 30
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 5
Objectives[18]ObjectiveMessages[0]positionX = -746.046
Objectives[18]ObjectiveMessages[0]positionY = 143.5226
Objectives[18]ObjectiveMessages[0]positionZ = 60.38839
Objectives[18]ObjectiveMessages[0]Message = Good job blending in there. Alright so check this out, the car is sitting in the parking lot...
Objectives[18]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[0]Sender = Lester
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = True
Objectives[18]ObjectiveMessages[0]DelayTime = 2
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = -745.6794
Objectives[18]ObjectiveMessages[1]positionY = 135.7232
Objectives[18]ObjectiveMessages[1]positionZ = 58.66322
Objectives[18]ObjectiveMessages[1]Message = It'll be there for a few days so we better move fast. However, stealing it will be difficult.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[1]Sender = Lester
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 8
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = False
Objectives[18]ObjectiveMessages[1]TypeTextMesage = True
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = -745.8644
Objectives[18]ObjectiveMessages[2]positionY = 128.3643
Objectives[18]ObjectiveMessages[2]positionZ = 56.59128
Objectives[18]ObjectiveMessages[2]Message = This is some top of the line spy cliche shit! The car is filled with anti-theft measures.
Objectives[18]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[2]Sender = Lester
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 14
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = False
Objectives[18]ObjectiveMessages[2]TypeTextMesage = True
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = -745.0217
Objectives[18]ObjectiveMessages[3]positionY = 122.0415
Objectives[18]ObjectiveMessages[3]positionZ = 55.34566
Objectives[18]ObjectiveMessages[3]Message = Self-Destruct, Anti-Theft, Anti-Tamper, whatever! We'll need to disable those first.
Objectives[18]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[3]Sender = Lester
Objectives[18]ObjectiveMessages[3]Subject = 
Objectives[18]ObjectiveMessages[3]MessageColor = White
Objectives[18]ObjectiveMessages[3]PlayFromStart = False
Objectives[18]ObjectiveMessages[3]Delay = True
Objectives[18]ObjectiveMessages[3]DelayTime = 20
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = False
Objectives[18]ObjectiveMessages[3]TypeTextMesage = True
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[4]positionX = -744.9019
Objectives[18]ObjectiveMessages[4]positionY = 116.8665
Objectives[18]ObjectiveMessages[4]positionZ = 54.85143
Objectives[18]ObjectiveMessages[4]Message = I got in touch with a car nut that says he'll be able to deactivate all that. Let's go to him.
Objectives[18]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[4]Sender = Lester
Objectives[18]ObjectiveMessages[4]Subject = 
Objectives[18]ObjectiveMessages[4]MessageColor = White
Objectives[18]ObjectiveMessages[4]PlayFromStart = False
Objectives[18]ObjectiveMessages[4]Delay = True
Objectives[18]ObjectiveMessages[4]DelayTime = 25
Objectives[18]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[4]TypeSubtitle = False
Objectives[18]ObjectiveMessages[4]TypeTextMesage = True
Objectives[18]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[19]Text = Drive Lester to Benny's.
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 255
Objectives[19]IconColorA = 0
Objectives[19]positionX = -203.5164
Objectives[19]positionY = -1304.722
Objectives[19]positionZ = 30.32102
Objectives[19]Heading = 350
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 2.5
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = True
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Teleport_Objective
Objectives[20]Text = 
Objectives[20]positionX = -209.014
Objectives[20]positionY = -1322.256
Objectives[20]positionZ = 29.89039
Objectives[20]ObjectiveRotation = 480
Objectives[20]mission_ActorsCount = 2
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = -209.5592
Objectives[20]mission_Actors[0]positionY = -1324.416
Objectives[20]mission_Actors[0]positionZ = 30.89029
Objectives[20]mission_Actors[0]Heading = 42.10817
Objectives[20]mission_Actors[0]String_Name = ig_lestercrest
Objectives[20]mission_Actors[0]Relationship_Group = Friend
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = True
Objectives[20]mission_Actors[0]SetHealth = 4000
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Stationary
Objectives[20]mission_Actors[0]weapon = 966099553
Objectives[20]mission_Actors[0]Variation = Custom
Objectives[20]mission_Actors[0]Task = 3
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[20]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[20]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[20]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[20]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[20]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[20]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[20]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = -210.7723
Objectives[20]mission_Actors[1]positionY = -1323.512
Objectives[20]mission_Actors[1]positionZ = 30.89039
Objectives[20]mission_Actors[1]Heading = 262.2817
Objectives[20]mission_Actors[1]String_Name = ig_benny
Objectives[20]mission_Actors[1]Relationship_Group = Friend
Objectives[20]mission_Actors[1]AddBlip = False
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = True
Objectives[20]mission_Actors[1]SetHealth = 4000
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = True
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[1]AlwaysFight = True
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Offensive
Objectives[20]mission_Actors[1]weapon = 966099553
Objectives[20]mission_Actors[1]Variation = Default
Objectives[20]mission_Actors[1]Task = 3
Objectives[20]mission_Actors[1]Task_Guard_Range = 5
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = -211.0644
Objectives[21]positionY = -1326.529
Objectives[21]positionZ = 29.89039
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 42
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 7
Objectives[21]ObjectiveMessages[0]positionX = -723.6017
Objectives[21]ObjectiveMessages[0]positionY = 116.4966
Objectives[21]ObjectiveMessages[0]positionZ = 54.85378
Objectives[21]ObjectiveMessages[0]Message = I'm here about that "Stromberg" deal we spoke. How much do you want in return for helping us?
Objectives[21]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[21]ObjectiveMessages[0]Sender = Lester
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = True
Objectives[21]ObjectiveMessages[0]DelayTime = 2
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = -712.3625
Objectives[21]ObjectiveMessages[1]positionY = 121.1548
Objectives[21]ObjectiveMessages[1]positionZ = 55.11425
Objectives[21]ObjectiveMessages[1]Message = Oh ye holmes, money ain't a problem. I got plenty o' customers here with more to come.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = Benny
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 8
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = False
Objectives[21]ObjectiveMessages[1]TypeTextMesage = True
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = -703.9703
Objectives[21]ObjectiveMessages[2]positionY = 125.9285
Objectives[21]ObjectiveMessages[2]positionZ = 55.29459
Objectives[21]ObjectiveMessages[2]Message = What I need is someone to help me with 2 favors. In return, I give you a copy of this "device".
Objectives[21]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[2]Sender = Benny
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = White
Objectives[21]ObjectiveMessages[2]PlayFromStart = False
Objectives[21]ObjectiveMessages[2]Delay = True
Objectives[21]ObjectiveMessages[2]DelayTime = 14
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = False
Objectives[21]ObjectiveMessages[2]TypeTextMesage = True
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[3]positionX = -696.0042
Objectives[21]ObjectiveMessages[3]positionY = 130.4677
Objectives[21]ObjectiveMessages[3]positionZ = 55.46
Objectives[21]ObjectiveMessages[3]Message = Disabling these measures is easy dawg, the device will completely "factory-reset" the system.
Objectives[21]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[3]Sender = Benny
Objectives[21]ObjectiveMessages[3]Subject = 
Objectives[21]ObjectiveMessages[3]MessageColor = White
Objectives[21]ObjectiveMessages[3]PlayFromStart = False
Objectives[21]ObjectiveMessages[3]Delay = True
Objectives[21]ObjectiveMessages[3]DelayTime = 20
Objectives[21]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[3]TypeSubtitle = False
Objectives[21]ObjectiveMessages[3]TypeTextMesage = True
Objectives[21]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[4]positionX = -683.9229
Objectives[21]ObjectiveMessages[4]positionY = 135.7188
Objectives[21]ObjectiveMessages[4]positionZ = 55.67353
Objectives[21]ObjectiveMessages[4]Message = But since they're extremely effective, they're hard to come by. I only have 2 in stock.
Objectives[21]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[4]Sender = Benny
Objectives[21]ObjectiveMessages[4]Subject = 
Objectives[21]ObjectiveMessages[4]MessageColor = White
Objectives[21]ObjectiveMessages[4]PlayFromStart = False
Objectives[21]ObjectiveMessages[4]Delay = True
Objectives[21]ObjectiveMessages[4]DelayTime = 25
Objectives[21]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[4]TypeSubtitle = False
Objectives[21]ObjectiveMessages[4]TypeTextMesage = True
Objectives[21]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[5]positionX = -675.6553
Objectives[21]ObjectiveMessages[5]positionY = 138.0846
Objectives[21]ObjectiveMessages[5]positionZ = 55.8846
Objectives[21]ObjectiveMessages[5]Message = Here's my deal. You handle 2 favors that I ask, I give you a copy of this device. Ok holmes?
Objectives[21]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[5]Sender = Benny
Objectives[21]ObjectiveMessages[5]Subject = 
Objectives[21]ObjectiveMessages[5]MessageColor = White
Objectives[21]ObjectiveMessages[5]PlayFromStart = False
Objectives[21]ObjectiveMessages[5]Delay = True
Objectives[21]ObjectiveMessages[5]DelayTime = 30
Objectives[21]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[5]TypeSubtitle = False
Objectives[21]ObjectiveMessages[5]TypeTextMesage = True
Objectives[21]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[6]positionX = -672.7768
Objectives[21]ObjectiveMessages[6]positionY = 137.6557
Objectives[21]ObjectiveMessages[6]positionZ = 55.94489
Objectives[21]ObjectiveMessages[6]Message = Well, it wouldn't be the first time Michael handled "favors". Tell me the details then, it's on!
Objectives[21]ObjectiveMessages[6]Contact = CHAR_LESTER
Objectives[21]ObjectiveMessages[6]Sender = Lester
Objectives[21]ObjectiveMessages[6]Subject = 
Objectives[21]ObjectiveMessages[6]MessageColor = White
Objectives[21]ObjectiveMessages[6]PlayFromStart = False
Objectives[21]ObjectiveMessages[6]Delay = True
Objectives[21]ObjectiveMessages[6]DelayTime = 35
Objectives[21]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[6]TypeSubtitle = False
Objectives[21]ObjectiveMessages[6]TypeTextMesage = True
Objectives[21]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

